Two Free Stories Now Online: Ancient Sea Monsters and a Wail of a Tale

Darker PagesIn the past week or so, two different online magazines featured new short stories by yours truly.

Unsung Stories in the UK published Then What Happened, which is maybe dark fantasy mixed with literary slipstream. How’s that for not being pigeon-holed by genre boundaries? The story was inspired by this kid in my neighborhood who I call the Wailer who rides around on his bike belting out whatever rap song he’s got playing on his headphones. This kid is awesome. Whoever he is, I thank him for the inspiration.

Theme of Absence published Plaything, a flash fiction piece inspired by a visit last autumn to a break wall near Cleveland. If you’ve ever seen one of these massive constructions, then you’ll understand how their immense scale could prompt such a tale. If you haven’t seen a break wall, then hopefully my description does it justice. It plays around with notions of possessing something, versus truly enjoying it.

Merry Christmas. Happy Hanukkah. Joyous Kwanza. Let’s do it all again next year. And, of course, write on.

Ho. Ho. Ho.

REB

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The Power of Walking Away . . . and Ballerinas with Pedometers

Darker PagesLast week, I wrote about the myth of writer’s block, and my mantra for the piece was these three words:

Just. Keep. Writing.

I thought this week I ought to expand on that a bit. Since I’m not an outliner, sometimes I get to a place in the story where I have no clue exactly what’ll happen next. I won’t lie. It can be a little scary.

The thing is, as writers we are lucky to work in such a measurable medium. Do sculptors have the luxury of measuring their output by pounds of clay? Painters by square inches of canvas? Dancers by steps?

Likely not, though I’m wholly tickled by the idea of a ballerina wearing a pedometer.

So, as writers, we are spoiled by our ability to measure our continuing success. But we can’t squander this blessing. Yes, we must make our daily word counts, even when we get stuck in the story. The best approach I’ve found for these moments isn’t to stay in front of the computer and grind out the rest of my daily words. No, I find more success (and less frustration) if I have the courage to walk away.

But wait. Courage? Wouldn’t it take more courage to stay and fight it out?

Not necessarily. The courage comes from having faith in your characters and your story—and having the resolve to come back to the computer after a few minutes of down time. See, I’m a big believer in the power of the subconscious to resolve story issues. If you have a solid story and realistic characters, then your problem will be resolved and your tale will be told. It might just need to simmer a bit in your head.

Sometimes you have to (or at least I have to) walk away for a little. For me, it helps to do something mindless like wash the dishes or even taking a walk. Engaging in these mundane tasks gives my body something to do while my mind chews on the story. I’m thinking about the narrative, but in a much more relaxed way than if I were still planted in front of the laptop. Of course, there’s a fine line between taking a healthy break to mull over a plot point and simply procrastinating.

You can walk away but you have to come back. You have to be committed to writing your daily words, even if it has to happen in a couple sittings. So, maybe a better mantra is:

Just. Keep. Writing. But sometimes stop and walk in a big circle.

Yeah. Not quite as catchy, huh?

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Ho-Ho-Argh! Holiday Zombie Giveaway!

Zombie Coaster Giveaway

One lucky winner will receive a set of four custom-made zombie coasters and a signed copy of That Risen Snow as pictures above (Santa not included).

UPDATE: CONGRATS TO SALLY OLSEN FOR WINNING THIS GIVEAWAY. SALLY, I’M SENDING YOU AN EMAIL TO ARRANGE SHIPMENT OF YOUR PRIZE PACK. HO-HO-ARGHHHH!

This year, I wanted to do something fun for my readers for the holidays. So, on Friday, December 26th, I’m giving away a creepy holiday prize pack featuring:

  • A Set of Four Homemade One-of-a-Kind Zombie Coasters (see below for details);
  • A Signed Copy of That Risen Snow: A Scary Tale of Snow White & Zombies;
  • A Bonus Book by One of My Favorite Authors (someone like Joe Hill, Neil Gaiman, or Jack Ketchum; and
  • Whatever else tickles my fancy (and make no mistake, lots of interesting things tickle my, um, fancy).

How do you sign up to win this bundle of awesomeness? Simple. You just register for my email newsletter. Enter your name and your email address below and click “Join the REBolution!” Easy as that!

Name: E-mail:

On Friday, December 26th, I’ll select one lucky winner from my email list.

“But wait, Rob, what if I want a set of zombie coasters oh so freaking bad that I’m about to burst and I want to improve my odds of winning? What then, man?!?”

No problem. I’ve got you covered. If you want to earn bonus entries in this giveaway, simply leave an honest, unbiased review for any of my Scary Tales novels on Amazon.com (That Risen Snow, That Wicked Apple, and/or That Ravenous Moon). For every review you leave, you get a bonus entry in the contest! How awesome is that?

“I won’t lie. It’s pretty damn awesome.”

Thanks. I agree.

For those of you who are already subscribed to my email newsletter, you’re already entered in the contest! Likewise, if you’ve already left reviews on Amazon.com, you’ve already earned some bonus entries.

Happy holidays to you and yours!

Write on,

REB

PS: Here’s the low-down on the coasters. They’re sturdy ceramic and designed by me. Most of my close friends have at least one set of my homemade coasters. It’s this thing I do. I love to make coasters. But I’ve never made these zombie coasters before, so you’ll be receiving a one-of-a-kind item!

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Putting Life into Setting: Comparing the Wolfman from Screen to Page

Last week, I read Jonathan Maberry’s movie novelization of 2010’s Wolfman remake, based on the screenplay by Andrew Kevin Walker and David Self, which was based loosely on the original Wolfman motion picture written by Curt Siodmak and starring Lon Chaney, Jr.

Full confession: I freaking love Lon Chaney Jr.’s Wolfman. The film holds up as one of the best Universal Monster pictures, and Chaney’s performance is spot-on. It’s moody, fun, and sad. When I saw the remake in the theatres back in 2010, I was underwhelmed by the flat story and overuse of CGI. So, when I recently learned that Maberry had written the movie novelization, I was pretty excited. After all, as much as I love werewolves, solid lycanthropy tales are hard to come by!

Maberry didn’t let me down. Contained in those pages was the story that the movie should have been. As viewers, we missed out on a great tale. Fortunately, as readers, we can still be immersed via Maberry’s writing in a brilliant tragedy with great characters, intense action, and enduring themes.

The funny thing is, the core plot points don’t vary widely between the book and movie. Still, there are many reasons why the book tells a more satisfying tale—better pacing and more believable characters, among them. But the one I want to focus on today is setting.

Wolfman 2010 Poster

In the novel, Maberry paints a wonderfully vivid picture of the Talbot Estate and its surrounding wilderness. We are immersed in a world rich with history, myth, and lore. As Larry returns to his childhood home, we can imagine the adventures and tragedies that he faced there. When he hunts the werewolf (or later, as the werewolf) in the countryside, we prowl with him in an ancient land, where the moon is a powerful force and extinct civilizations long ago erected a kind of mini-Stonehenge to track the comings and goings of the Goddess of the Hunt.

In the movie, though, the Talbot home has as much depth as a wooden theatre set. Likewise, the woods are just props—the standard moody fog, creepy trees, and glowing fake moon. There’s no life in these settings. They might as well be made out of cardboard. And the mini-Stonehenge just comes off as a conveniently creepy setting with no real context.

And here, I think, is one of the strengths of the written word. There’s that old saying that a picture is worth a thousand words. Well, that may be, but a few hundred words can paint more than a picture; they can tell a whole story within that picture.

As writers, we have the opportunity to make the settings of our stories as vividly alive as our characters. Just like a good protagonist, a home can be welcoming and reassuring. Or like a wicked villain, a wilderness can taunt and haunt our characters. How do we do this? Of course, rich description is important, but in addition a place has to have stories. Be it the stream where young Larry played with his brother or the mini-Stonehenge where ancient peoples paid homage to the moon, a place needs history. It needs backstory.

That doesn’t mean you have to necessarily tell all of those tales, but with deft description you can hint at them. You can make reference to a place’s history and let the reader fill in the gaps. Just give the reader a hint of depth, and their imagination will do the rest of the work for you.

And this isn’t just a tip for genre fiction. Another great example of a brilliant setting coming alive in a book and falling flat in a movie is the city of Savannah in Midnight in the Garden of Good and Evil. In John Berendt’s novel, Savannah is a quirky yet gritty town with all manner of history and culture. The city is as much a character as anyone in this wonderful novel. But somehow, the book didn’t quite translate to the screen, and I think a lot of the reason has to do with the screenplay not effectively portraying the city as a character. The viewer could see the city on the screen, but couldn’t feel it… couldn’t know it.

So as you craft your stories, give your characters real settings—places with depth and history—in which they can flourish. The characters and the setting will take new life, feeding on each other like a ravenous Wolfman.

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On Ghost Hunting and Crafting Story Endings

This past weekend, I took my daughter ghost hunting—something we’ve been meaning to do for a long while. We started our adventure out with dinner at Ye Olde Trail Tavern in Yellow Springs. I used to hang out at the Tavern when I was younger. It’s the second oldest restaurant in Ohio and alleged to be haunted by two ghosts. Even better, the great Rod Serling worked behind the bar back when he was an Antioch student.

From there, we ventured into nearby John Bryan State Park in search of the ghost of Wiley the Hermit, who drowned there back in 1912 when his horse and carriage fell into the river during a storm.

It was already dusk when we parked in the forest’s lower parking lot—one of only two cars. We descended a steep stone staircase and hiked along the river. The cold chilled our bare hands. We cut down a side trail that followed the river. The sky dimmed. We strolled and chatted, until something splashed nearby into the water. Jogging ahead, we looked but saw no sign of what made the noise. Could it have been Wiley?

Nope. A few steps later, I pointed into the river. “Look at that. Do you see it?”

“I do,” my daughter said. She gripped my hand.

A sleek beaver—apparently spooked by our presence—swam lazy laps in the water. Neither of us had ever seen one in the wild. It moved like a liquid shadow, graceful and at ease. We watched until it swam out of sight, obscured by reeds and thickening shadows. A few steps onward, we saw some of the busy critter’s handiwork: a tree stump and a well-girdled tree. We ran our fingers over the thick, exposed wood. The ruthless result of the beaver’s effort stood in stark contrast to the slippery swimmer we’d just witnessed.

Tree girdled by beaver.We must’ve spent a good while there by the river, because night was fast approaching. With quickening steps, we hustled back toward the parking lot. The uphill trail was easy enough to follow, but the landmarks seemed unfamiliar. And sure enough, the trail ended not at the parking lot, but at a steep country road. We’d somehow taken the wrong trail back.

“It’s okay,” I told my daughter. “We just have to follow this road back to the lot. But let’s hurry. We don’t want to get hit by a car.”

We jogged through the dark night, feet slapping the concrete. I expected at any moment headlights to illuminate our backs or blind our eyes, but the darkness persevered. We were panting by the time we reached the parking lot. My CRV waited for us, the lone car in the shadowy lot.

The whole episode got me thinking about story resolution.

Most stories have a simple enough formula. A protagonist wants something. An antagonist throws up obstacles. The protagonist overcomes obstacles. The end. But in the best stories, the protagonist gets what she needs, not what she wants.

At some vital moment in the course of the narrative, the goal swerves on the reader. Why? Because a solid ending isn’t about living happily ever after. It’s about winning a little and losing a little. Maybe the protagonist gets some fortune and glory but at what cost? Maybe she saves the day but loses something vital about herself.

As you craft the ending of your story or novel, keep two key points in mind:

1) Your character’s journey should have changed her (see my blog post on finding your character’s song).

2) Your character should find some element of victory coupled with some element of defeat.

In our little outing, we wanted the dark thrill of seeing a ghost. Well, we didn’t get it. Ghost hunting fail!

But… we did see a magnificent bit of nature, and we did get a little nighttime misadventure. I’m calling that a parenting win!

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